Archive

Tag Archives: interactive fiction

the walking dead season 1

A while ago, when Season 1 was finally all done coming out for The Walking Dead video game on PS Vita, I remember buying the season’s pass and settling in for what a lot of people were describing as a “fantastic” game. I had my doubts, seeing as how the gameplay videos looked pointedly boring. I was wrong. So wrong.

continue reading…

Advertisements
these eyes haunt my dreams

these eyes haunt my dreams

So I spent a whole bunch of time last night trying to really get real with the Inform 7 manual, even referring to the website @type_ins on twitter gave me (intfiction.com) but I kept getting stuck on one stupid little thing.

I guess I should back up a little. I’ve been trying to make this game where you get stuck in a laboratory (see my previous post) and I’ve made it to the second scene where you wake up with your hands tied behind your back. Great. No problems yet. Now, to set the stage, I put a table in the corner with a box on it. Inside the box (if you examine it) are shards of a key. You will eventually (after some more reading on my part) be able to use that key to cut the nylon ropes that tie your arms together. For some stupid reason, I thought this would be THE EASIEST THING IN THE WORLD to program but,¬†somehow, it was so, so complicated.

continue reading…

Image

So I’ve been playing with Inform 7 now for a few days. I will say one thing, the level of frustration I’ve achieved is probably only matched by the last time I was trying to learn code (JavaScript). I consider this to be a good thing, if only because it means that it’s a frustration that I’m sure to encounter time and time again as I learn other languages.

continue reading…

“It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world’s best-known writers of interactive fiction.”

A little while ago I posted my first experience with some software called Twine, an interactive fiction engine. It’s a great tool, one where you can explore a lot of space in a very aesthetically pleasing way. Since then, however, I’ve come across a program called Inform 7 (thanks to the new “Clash of the Type-Ins” podcast starring¬†Video Game Taco’s Jenni Polodna). This program outputs something a lot less pretty than Twine does, but I’m finding that the options are a lot more diverse.

continue reading…

%d bloggers like this: