I should preface this article by saying that I really don’t play a lot of tower defence games. I played Castle Storm on PS Vita for a while, and that was mildly entertaining, but I just don’t get it. The main problem I have with them is that, for the most part, they seem to draw out the tension of risk/reward too far. In other words, I just don’t want to play a game that drags on for half an hour only to lose on the last wave of enemies, leaving me with nothing but a gaping, half-hour-sized hole in my life. I could have done like, half a sudoku in that time.
A while ago, when Season 1 was finally all done coming out for The Walking Dead video game on PS Vita, I remember buying the season’s pass and settling in for what a lot of people were describing as a “fantastic” game. I had my doubts, seeing as how the gameplay videos looked pointedly boring. I was wrong. So wrong.
Spelunky was definitely one of those games that I avoided like the plague because I hated the look of it: cartoony characters, basic 2D platforming, flaccid whip. Lame. I attributed its popularity mostly to video game nerds geeking out over the retro-ness of it (it’s a remake of an old Microsoft freeware game).
But it was hard to ignore. People kept talking about it, whether it was on podcasts or gaming news sites; even Twitch was filling up with Spelunky “daily challenge” feeds. So I finally caved. I bought it for the PS Vita at some ridiculously low price (I don’t think the PSN people had really caught on to how popular it was yet) and tried to get into it, if only to validate my apathy.