Archive

Tag Archives: psp

Monster Hunter Freedom unite3In a previous post, I talked about how hard it was for me to try to enjoy Monster Hunter: Freedom Unite. I tried and tried to feel like all the times I died or was screwed up by some system that I didn’t know about yet were somehow worth it in order to say that I was good at the game. Ultimately, I gave up on it.

Thankfully, my brother and I later had a conversation about how he was breezing through Monster Hunter 3 and that encouraged me to try to understand the way the game worked before finally deleting it for the extra memory on my Vita. With that little extra effort I put in (along with what was probably a competitive drive, seeing as how my brother is six years younger than me), the game finally opened up to me.

continue reading…

Patapon 2 Logo

RELEASED
NA: May 5 2009
EU: March 6 2009

PLATFORMS
PSP

PSV

DEVELOPER
Pyramid
Japan Studios

PUBLISHER
Sony

This strange little rhythm game has a lot to offer, refusing to limit itself to a simple “match the beat to win” sidescroller.

I won’t lie: when I first played Patapon 2, I really hated it. Not only did it throw me off with how precise your button presses needed to be, it seemed like you needed to bring just the right loadout to even make it halfway through the game. As I got more and more familiar with it though, things started to open up.

The game has a fairly simple premise and delivers on it well. You have to press buttons that correspond with songs you’ve learned to make your army of Patapons move, attack, defend, or summon the gods. You move on a flat plane from left to right so it is a sidescroller but it’s definitely not a platformer. Instead, it delivers a really engaging–if sometimes frustrating–strategic experience. continue reading…

Monster Hunter Freedom uniteI got Monster Hunter: Freedom Unite a while ago on my Vita, played about five minutes of it, got totally overwhelmed, and gave up. The game is HUGE. Whether it’s crafting stuff, figuring out the best armour combinations (which can grant you skills, I think), or just picking a weapon that works for you, the game has tons of content and I’ve seen people say that they’ve sunk hundreds and hundreds of hours into it.

My first instinct when I come across a game like this is “I don’t get it and I don’t want to get it.” That’s a shitty attitude, I agree, but it’s hard imagining myself dedicating that much time to one game when a) there are so many other awesome games out there and b) I do not, in any way, have that much free time on my hands. Still, I’m now trying to get into it again and there’s one thing I’m starting to notice, something that hasn’t really shown up in a lot of other games I’ve played recently: Monster Hunter is weirdly satisfying in an incredibly elitist way.

continue reading…

Dissidia 012 Duodecim

After seeing a number of articles on the upcoming Hyrule Warriors, I can’t contain my frustration anymore: we need new intellectual properties. My biggest encounter with rehashing an IP came when I was looking for games to play on my newly purchased PS Vita and stumbled on Dissidia 012: Duodecim. I didn’t really look too much into the game but it came highly recommended so I eventually downloaded it. I was in for a surprise.

I booted it up and felt a wave of disappointment wash over me: it was a fighting game made entirely out of Final Fantasy characters. Why does this bug me? Why does it deserve such derision? Why is this guy such a stuck up snob? The truth is, I really like the game as a standalone entity. That being said, I have a theory about the relationship between creativity and reusing IPs: they are inversely proportionate. Basically, the more you reuse an IP, the less you have to care about the way it’s presented.

continue reading…

Web

I never really liked rhythm games. It wasn’t because I didn’t like music; I’ve been writing and playing music for over a decade now. No, it was mostly because every rhythm game I played, whether it was Dance Dance Revolution or Guitar Hero, seemed to revolve around a goal that I just had no interest in: getting a high score for the sake of getting a high score. Despite the history of the high score and its importance to video games since the dawn of arcades, nothing about seeing my name up there in the top 10 ever appealed to me. It’s for this reason that I always avoided rhythm games. That is, until I played Patapon.

continue reading…

%d bloggers like this: