Tag Archives: tabletop

Cthulhu Gloom

A friend of mine got me a card game called Cthulu Gloom for my birthday a few months ago. I didn’t really get a chance to play it until recently, partly because it’s so much easier to pick up a new video game and learn the rules in a virtual environment than it is to actually read a pamphlet full of foreign-looking text and try to suss out how to play something you’ve never seen before.

Still, I took the time to play a few practice rounds on my own before sitting my co-worker down on our lunch break and forcing him to have fun with me. Having now taught the game to two more¬†people, I’m beginning to realize what a huge advantage table top/card games can be when thinking about designing video games.

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Dungeons and Dragons

The talk I went to last weekend, the one with the two Bioware writers, talked about using Dungeons and Dragons as a pathway to understanding how writing for video games work. What they meant, as I understand it, is that writing adventures and acting as Dungeon Master¬†in a game of D&D is very much akin to writing a plot and dialogue for a video game because you need to account for choices that player’s can make, choices that don’t necessarily follow a rigid structure.

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